Jun 26, 2008, 08:32 PM // 20:32
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#1
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Pre-Searing Cadet
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[Help] Warrior Sword Build?
Hi, I'm new to the forums and I just recently bought the game Guild Wars. I've just made my first character today and chose the warrior class. After playing the game for a while and killing mantids around Sunqua Vale, I realized that I had no idea of what kind of skill set I should aim for to beat the game. So far, my only skills are the basics a warrior gets at the beginning [Healing Signet, Sever Artery, Ressurection Signet, etc.], but I am looking to expand my options in the future. I have little to no knowledge of the right kind of skills I should use, so any help at all with this is greatly appreciated. Thank you in advance. =]
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Jun 26, 2008, 08:41 PM // 20:41
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#2
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Emo Goth Italics
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[sever artery][gash][dragon slash][savage slash]["for great justice!"][frenzy][sprint][resurrection signet]
12+1+1 Swordsmanship, 12+1 Strength
Basically, correct choices in skill usage will keep you alive. Just try and unlock these skills through RA / AB (Random Arenas / Alliance Battles) to be able to buy them at any skill trader. I would go to Alliance Battles, because once you get to level 20, you have access to [["save yourselves!"], which is the strongest damage mitigation skill in the game and is charged instantly by [[Dragon slash]. It requires level 1 in Kurzick / Luxon rank, and by the time you get a few skills via Balthazar Faction you should also hit rank 1 in these titles. Make a PvP character by the way, and res skills are weak in AB because of quick ressing. Once you get SY (Save Yourselves), replace it with Savage Slash / Res.
Replace Dragon Slash with Sun & Moon Slash until you've got Dragon Slash, and prioritise in Swordsmanship mainly until you can also get Strength up.
If you're a bit iffy about Frenzy, you could go with Tiger Stance, although that can't be kept up 100% and is quite bad in general. Frenzy just requires you to think more, and has a positive impact on your in-game skill.
Also, be sure to check the Warrior guide stickied at the top of this forum. And a Warrior build should alway have an IAS (Increased Attack Speed) and a deep wound skill, unless it has something more powerful. (See: Godmode Warrior)
Last edited by Tyla; Jun 26, 2008 at 08:44 PM // 20:44..
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Jun 26, 2008, 08:54 PM // 20:54
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#3
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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i would highly recommend reading the guide that is stickied to the top of this part of the forums it should answer all your questions and enlighten you on a few things you didn't know
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Jun 26, 2008, 09:37 PM // 21:37
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#4
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Pre-Searing Cadet
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Thanks for your comments everyone, I wasn't expecting help so quickly. Tyla, I'm interested with the build that you posted, but I AM iffy on Frenzy and the lack of some sort of healing skill to save me from any danger. Sprint is used for running, but running can only last for so long right?
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Jun 26, 2008, 09:43 PM // 21:43
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#5
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Emo Goth Italics
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Sprint is also used as a cancel stance. You can't enter two stances at once, but believe me; Frenzy will increase your ability as a player.
And self-healing skills are really bad unless on a split character, but that's more of a PvP thing. However, if you do want to spec Tactics for Healing Signet; if you're using Frenzy, don't use Healing Signet at the same time or you will blow up.
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Jun 26, 2008, 09:51 PM // 21:51
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#6
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Pre-Searing Cadet
Join Date: Mar 2007
Profession: W/Mo
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if you have campaigns other than Factions, you should try getting this build:
1: Power Attack (core)
2: Quivering Blade (Factions)
3: Standing Slash (Factions)
4: Galrath/Siverwing Slash (Prophecies/Factions)
5: Enraged Charge (Nightfall)
6: Flail (Nightfall)
7: Vigorous Spirit (Core)
8: Res of some sort
It's a ver' offensive build that's always served me well enough. If you don't have multi, though, it's easy enough to change some skills around. Tiger stance instead of flail, some other stance instead of enraging. And other stuff, I guess.
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Jun 26, 2008, 09:51 PM // 21:51
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#7
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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Lack of healing on a warrior is good for most forms of PVP, even all if you get good teams in Random Arenas and Alliance Battle. In PVE don't take one, unless you're playing with people you don't know. Sprint cancels frenzy, so you use it when you're under attack.
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Jun 26, 2008, 09:58 PM // 21:58
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#8
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Emo Goth Italics
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Quote:
Originally Posted by Syr
if you have campaigns other than Factions, you should try getting this build:
1: Power Attack (core)
2: Quivering Blade (Factions)
3: Standing Slash (Factions)
4: Galrath/Siverwing Slash (Prophecies/Factions)
5: Enraged Charge (Nightfall)
6: Flail (Nightfall)
7: Vigorous Spirit (Core)
8: Res of some sort
It's a ver' offensive build that's always served me well enough. If you don't have multi, though, it's easy enough to change some skills around. Tiger stance instead of flail, some other stance instead of enraging. And other stuff, I guess.
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That build isn't good. Power Attack is terribad, it's a spammable +damage attack skill which makes your energy go boom.
Vigorous Spirit isn't a good skill whatsoever. Healing on attack has never been good.
Lack of deep wound. Quivering Blade synergises well with Plague Touch, and if you're not using Plague Touch you might aswell run Dragon Slash, a decent elite.
W/Mo is only good for hard res skills and [[mending touch]. As for hard res skills, [[flesh of my flesh] reigns superior.
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Jun 26, 2008, 10:06 PM // 22:06
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#9
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Pre-Searing Cadet
Join Date: Mar 2007
Profession: W/Mo
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The general idea of the build is, simply, pure dps. Effective only in PvE, granted, but still effective. With flail on yourself constantly, and the vig spirit can easily help stave off death better than having to spam healing sig all the time. And power attack is acceptable with this build as so MUCH of it requires only adren, a commodity you should have plenty of if you just don't stop attacking. No deep Wound, but if you want that on all the time you'd be better off with an axe. And Quivering gives only 4 sec of daze, which is just enough time to sneeze violently at someone.
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Jun 26, 2008, 10:15 PM // 22:15
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#10
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Emo Goth Italics
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If you want pure DPS you should have deep wound. The only bar that shouldn't have deep wound is Godmode D-Slasher. Why? It has no room. The shear utility it offers says so. And deep wound isn't ment to be "kept on", it's ment to score kills.
Power Attack, among all other Warrior energy attack skills are bad. The only exception is [[bull's strike], which is a PvP oriented skill.
Quivering Blade makes 8 seconds of Daze, and that's more than enough to screw a dazed caster.
Vig Spirit, among other forms of self-healing is bad. I would rather take a decent skill which benefits the party, such as [["watch yourself!"] or [["save yourselves!"]. Why? Armour, as with health protects the party. A measily 10 health per second won't save you from anything except when an enemy is hitting 8's.
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Jun 26, 2008, 10:29 PM // 22:29
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#11
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Pre-Searing Cadet
Join Date: Mar 2007
Profession: W/Mo
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Whatever. You stick with what you want, and so will I.
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Jun 27, 2008, 11:51 AM // 11:51
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#12
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Pre-Searing Cadet
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Okay Tyla, I will try and get your build down on my character by the end of the summer haha. Hopefully that build is good in PvE as well, as that's mainly where I'm going to use it. Thanks for your comments everyone.
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Jun 27, 2008, 02:56 PM // 14:56
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#13
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Krytan Explorer
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Quote:
Originally Posted by Syr
1: Power Attack (core)
2: Quivering Blade (Factions)
3: Standing Slash (Factions)
4: Galrath/Siverwing Slash (Prophecies/Factions)
5: Enraged Charge (Nightfall)
6: Flail (Nightfall)
7: Vigorous Spirit (Core)
8: Res of some sort
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This is why you shouldn't listen to every single person on forums...Bashing your keyboard doesn't teach you anything except to be a mindless drone and rely too much on other players for support. A terrible Self-Heal and too many attack skills to do the exact same thing. @OP Stance-canceling Frenzy is one of the most important things to learn as a Warrior because it embodies battlefield awareness and the fact you care you don't want to to explode.
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Jul 21, 2008, 08:58 AM // 08:58
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#14
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Frost Gate Guardian
Join Date: Apr 2007
Location: Pennsylvania
Guild: Order of Unity [LaZy]
Profession: W/
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d slash and save yourselves is all you'll ever need lol
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Jul 21, 2008, 01:29 PM // 13:29
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#15
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Wilds Pathfinder
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Quote:
Originally Posted by Tyla
And deep wound isn't ment to be "kept on", it's ment to score kills.
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While this is true, in PvE you might as well deep wound enemies early on since they are too stupid to remove properly and they get a 20% healing reduction.
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Jul 21, 2008, 04:12 PM // 16:12
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#16
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by qvtkc
While this is true, in PvE you might as well deep wound enemies early on since they are too stupid to remove properly and they get a 20% healing reduction.
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i disagree. DW will trigger various reactions in the AI, possibly causing your DW skill to be wasted if you use it early. Its almost always best to use it as a near-finisher at about 40% hp or less.
to the OP:
The build Tyla gave you is pretty much the pennicle of what you can get out of JUST Factions for warrior, minus a tweak of a hard res, or even savage being swapped for a self condition removal utility. also.. please.. please dont use that build by Syr..
If you feel the Frenzy is causing you some great difficulty, remember these key things:
If you're playing with humans, tell them you're using it, and let them know in advance you will be frontlining. If one is a monk, and doesnt give you protective spirit or spirit bond when you first aggro, ask for it.
remember to CANCEL your Frenzy stance with another stance (in this case, sprint) as SOON as you start taking a lot of heat (and by a lot.. you'll know what i mean), and start playing a more active offense, moving about, and trying to relocate into a more comfortable attacking position.
Don't Frenzy out of battle.. only when your weapon is actually swinging. Its not doing anything for you outside of a fight except wasting energy, and if you turn it on WHILE running in (as in before you get there), you put yourself at a risk, while getting zero pay off, because you're not (obviously) attacking.
hope that cleared that up. good luck soldier!
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Jul 21, 2008, 06:19 PM // 18:19
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#17
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Wilds Pathfinder
Join Date: Aug 2006
Profession: W/
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power attack is great as long as you dont have a lot of other energy skills on your bar, and you're not stupid.
dslash/sever artery/ gash/ final thrust/power attack/Save Yourselves/Res or something different depending on the situation
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Jul 21, 2008, 06:30 PM // 18:30
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#18
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
dslash/sever artery/ gash/ final thrust/power attack/Save Yourselves/Res or something different depending on the situation
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Save Yourselves, DSlash and Final Thrust on one bar, epic synergy.
Power Attack is bad. Very bad, always was and always will be. Body Blow is better, because of chance of Deep Wound and adrenaline cost.
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Jul 21, 2008, 08:18 PM // 20:18
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#19
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by spyke136
power attack is great as long as you dont have a lot of other energy skills on your bar, and you're not stupid.
dslash/sever artery/ gash/ final thrust/power attack/Save Yourselves/Res or something different depending on the situation
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oxymoron maybe? :P
again.. don't take Power Attack.. and don't take Sever and Gash on a SY! build..
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Jul 21, 2008, 09:27 PM // 21:27
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#20
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Power Attack is a good skill, the problem is very few people actually understand how and when to use it.
The same can be said of body blow, its nice if you have enough points in STR and have a means of applying Cracked armor(either yourself or another party member).
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